I was just wondering there is a setting I can change to have NDO display the UV map for a model over the normal map I'm trying to create. I've tried adding it manually, but it doesn't seem to line up well.
FYI: I'm exporting from Blender into an OBJ and exporting the UV map from Blender's image editor.
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Regarding your UV map coming from Blender, that may be something a Blender support forum could assist with - I unfortunately have no experience with the software.:frowning: