So I have this mesh that just won't work correctly in ndo.
I export from Maya 2015 in .fbx, and the settings I use works for every other mesh I export with in Maya.
When
I import it it accepts the import, but then I can't see the mesh in
3do. It does not have any "Mesh groups" in the roll down menu under "Baking". I think this is the problem, since when I import other meshes it shows something else than "BaseMaterial" under "Mesh group", but I have no
clue what I can do about it.
When I export as .obj, I can see the mesh in 3do, but it simply wont paint any normals on it.
Does anyone have a solution? I'm clueless at this point.
Replies
EDIT: If I press the roll down menu with the "BaseMaterial" in the Baking options, the output_log.txt in 3DO2_Data writes 4000 new lines. It seems to pretty much be this error message repeated:
Does this help in any way?
EDIT 2: It boils down to when I combine a specific mesh with the other meshes in my project. Without the mesh, it works as usual, with the mesh this problem appears. No idea what's wrong, but for now I'll just rebuild the mesh. ¯\_(ツ)_/¯