Hi guys!!
I've made this character just for my portfolio and would appreciate some criticism.
It has ~24k Faces (spear included).
Maybe you have some advice for rendering hair...? As you can see the outcome is not the best. I've got some alpha channel outlines. What shader do you recommend for hair like this? (I am using Maya), and why do I have to increase Ambient Color to make the Color visible?
it's the first time I've done hair like this
Replies
https://www.youtube.com/watch?v=toLJh5nnJA8
In it they go over the process of how they created the hair. While it won't give you exactly what you need, its a good reference point.
As for critique,
your cloth folds are too strong and should be more subtle.
the silhouette of this character lacks shape and is kind of dull, it does not represent 24k tris.
there doesn't appear to be any lighting in your scene.
some of the clothing pieces don't blend with the clothing around them, so they look separated. i.e. no shadow under/ around the belt
the belt looks brand new compared to the clearly worn and dirty clothing. Do you have an explanation for this?
facial structure is wrong, mouth to small, lacking eye lids etc.. I get that this character isn't human, but the the head looks more like you lack understanding of anatomy rather than changing the face for aesthetic design reasons.
Hope this is useful.
I'll work over the face and the cloth folds again. I'm still at the beginning of everything