I have some Mirrored UV's in 3DS Max that I am trying to flip however when I select them in the Unwrap modifier it selects both of them and in the viewports it shows a mirror modifer similar to the Symmetry gizmo. Is there a way to break the mirrored UVs apart so I can flip the correct ones? I have tried the "Break" tool but its not working. Can someone please advise me on what I am missing here?
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Selecting both sides is weird though. Could be both were inverted.