Here's a question I have, not sure if the answer relies on opinion or if there is a definite direction to take. What should be shown in a particular render of a prop? I have seen some other people show their textures along with the meshes, often overlayed and cut to show layers of diffuse, metal, roughness, or spec, and normals. I wonder when it's a good idea to show the textures at all, if it's always a plus, or if it's rarely necessary. Showing the high poly mesh and showing the triangle count is also something I am not sure is necessary or not. My current renders show low poly shaded renders and wireframe renders, no textures or high polys. I would like advice on whether that is enough or if it is better to also show those extras.
Here is a sample of some of my works to show what I mean.
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If you are just use the viewer exporter and a beauty shot of the piece.. That way whoever is viewing your stuff can choose what they want to see.
Looking good though!