Hey, as the title suggests, I have a few questions about integrating SD/SP into my workflow.
Firstly, I have no idea about this, so bear with me here. Is SD a full program for texturing? By this, I mean, what correlation does it have with UV's. Normally, I would import my UV layout along with some textures I wanted into Photoshop and start working from there, can I do that with SD? Or is SD only for creating materials? I want to be able to fully create and apply textures onto models I create.
It would help if I knew how substance worked, but I'm not sure on if I should invest my time in trying to learn Substance unless I know it's for me.
Thanks.
Replies
Designer is great for doing procedural tiling textures, and procedurally assigning materials to an asset. And creating substances for painter or creating procedural textures for UE4, Unity, etc.
Painter is great for a Photoshop and DDO replacement. Painting unique details, adding normal details, baking, etc.