On March 26, the software used for animation by Studio Ghibli and Rough Draft (Futurama) is becoming free and going open source:
http://www.toonzpremium.com/Not sure how many people here care about traditional animation, but figured at least a few here would be interested
Update: Software has been released, and rebranded as OpenTOONZ. You can get it here:
https://opentoonz.github.io/e/index.html
Replies
Now with this new information I am seriously reconsidering this software.
Still, Ghibli using it makes me think it's at least an efficient and pleasant software to use.
I've excited to play with it. I don't animate, but who knows what the future may hold?
Krita will have animation capability soon too. It's a good time to be a trad animator.
so perhaps not the biggest deal in the year 2016.
Do you remember where you read that? I had this feeling Rough Draft always used T.B. Harmony.
https://en.wikipedia.org/wiki/Toonz
Emphasis as in the original. So they seem to draw (and flip) things by hand, then assemble it in a version of TOONZ.
Maybe using a light table and traditional media still has its appeals for animation.
A japanese animation studio like the one shown in the video below doesn't exactly have the luxury of wasting time. They probably carefully audited/optimized all their productions steps ... and end up drawing all frames by hand, which actually makes a lot of sense given than both tablets and cintiqs are still very subpar when it comes to drawing lineart fast and accurately. Very interesting footage, even showing a glimpse of the algorithm they use to filter the final lineart :
https://www.youtube.com/watch?v=bvYxaNVsTWQ
All that being said, I am very curious about Toonz.
http://potrace.sourceforge.net/
Looking forward to giving it a go.
https://opentoonz.github.io/e/index.html
My impression? Too traditionally oriented for my needs. But if you're still animating on paper and don't mind scanning, etc. it might be a suitable free tool than expensive Toonboom Harmony and TV Paint.
This program uses Qt 5 for the GUI, so there's at least a standard of quality regarding the interface.
It uses a "Level" abstraction, it's like a level is a sequence of frames. You layer levels on the XSheet mode.
You can control the output resolution in the XSheet mode, in the Render->Output Settings... menu (you can also reach that menu from the Cleanup mode).
To make GIFs you can render it as BMP and use VirtualDub to load the images (it loads numbered images automatically), then you can resize etc. and export from VirtualDub by using File->Export->GIF.
You can use other programs to make a GIF from the rendered BMPs of course, from FFMpeg to After Effects.
OpenToonz can export to AVI, but to me the image formats (PNG, TIFF, TGA, all with alpha channel transparency) seem more useful for game content like animated sprites.
EDIT: From the official Google Group, there's english documentation for other versions of TOONZ. The interface and modules may be different but the functionality is very similar:
http://www.toonz.com/htm/support/sup.htm
EDIT: This one in particular explains a lot of things (it's about the Harlequin version, but pretty close):
http://www.toonz.com/htm/support/tutorials/Toonz_TW_Tutorial_Workbook.pdf
Anybody else getting this on Windows 10?
Does it make a difference if you right-click the shortcut, go to Properties and then set some options in the Compatibility tab (like Compatibility Mode for example)?
ps. speaking of an alternative, has anyone here seriously tried Blender grease pencil?