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What are the optimal joint/bone placement locations for humanoid? (screenshots, video)

sr3d
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sr3d polycounter lvl 2
My goal is to figure out optimal bone/joint placements for a humanoid model in 3D Studio Max using Cat Rig.

Here is a video showing my current setup.
https://www.twitch.tv/luzarius/v/55189284
- The video is 18 minutes and shows all my bone/joint placements for a humanoid female, could you guys watch and tell me if I did anything wrong?

Here are screenshots showing my bone/joint positions:

HEAD - NECK (2 bones for neck) - CLAVICLES


HEAD & NECK (2 bones for neck) - SIDE


ARM FRONT


ARM TOP


HAND SIDE


HAND TOP


THUMB FRONT


RIBCAGE &  - FRONT


RIBCAGE - SIDE


SPINE 1,2,3,4 (4 spines total) - SIDE


HIP FRONT


HIP SIDE



KNEE FRONT


KNEE SIDE


ANKLE FRONT


ANKLE SIDE


TOES - SIDE


TOES - TOP


If you guys don't mind, could you review this data and tell me if I made any mistakes?







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