What are important things to being a successful environmental artist in the industry? How much has it changed over the years and how competitive is the field.
Small studio usually means one person does it all. Large studio usually has multiple specializations... skybox artist, landscape artist, environment fx artist, vehicle artist, prop artist, foliage artist, texture artist, assembly & polish artist, etc.
Many skills possible. But this is also true for the other game art disciplines. FX, character, animation, concept, etc.... these artists can also either do it all or be specialized into particular niches.
I think in environments and any other game art disciplines knowing your foundamentals will always give you an advantage of those who only know a technical side of it. Composition, color theory, can give you a critical eye to judge if your environments are going into a good direction. So you may not want to skip studying those
Sky box artist. That's very interseting. I don't remember seeing many tutorials specifically for sky box creation, can anyone point me to learning resources please?
Replies
A couple links to get you started.
http://polycount.com/discussion/comment/2422809/#Comment_2422809
http://wiki.polycount.com/wiki/Game_Industry#Art_Disciplines
Small studio usually means one person does it all. Large studio usually has multiple specializations... skybox artist, landscape artist, environment fx artist, vehicle artist, prop artist, foliage artist, texture artist, assembly & polish artist, etc.
Many skills possible. But this is also true for the other game art disciplines. FX, character, animation, concept, etc.... these artists can also either do it all or be specialized into particular niches.
Especially check the first link, about Bungie's skyboxes. State of the art skybox work!