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Maya retopo

Hey there, was wondering about the retopo tools in Maya. When using the quad draw tool, the quds dont really stay on top of the mesh, they are either barely visible or not at all. I know that adding more polygons would bring it up, but that's not the point. Is there any way to keep it from going inside the reference mesh, but stay more on top of it?

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  • battlecow
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    battlecow polycounter lvl 13
    Change the camera angle to something between 1 and 5, that should do it.
  • jRocket
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    jRocket polycounter lvl 18
    Try using the legacy viewport instead of viewport 2.0. The issue sounds like a bug to me as it works fine in the old viewport.

    I can't be sure, but my theory is that those tools were designed around the old viewport back when the tools were part of NEX- and when when they were integrated into Maya, nobody at Autodesk noticed that they were broken in viewport 2.0. 
  • Animal
    jRocket said:
    Try using the legacy viewport instead of viewport 2.0. The issue sounds like a bug to me as it works fine in the old viewport.

    I can't be sure, but my theory is that those tools were designed around the old viewport back when the tools were part of NEX- and when when they were integrated into Maya, nobody at Autodesk noticed that they were broken in viewport 2.0. 
    hmmm interesting. I am concerned because in the end the mesh is underneath the high poly reference  in some spots, causing the bake to miss spots. Thanks anyway! Will try it out
  • demigodssw
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    demigodssw greentooth
    u can add more loops in the model u will use for baking as long as it doesnt affect the unwrap or u can u sculpt geometry tool or u can take it to zbrush and try projecting ur high mesh to ur low mesh

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