Hey there, was wondering about the retopo tools in Maya. When using the quad draw tool, the quds dont really stay on top of the mesh, they are either barely visible or not at all. I know that adding more polygons would bring it up, but that's not the point. Is there any way to keep it from going inside the reference mesh, but stay more on top of it?
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I can't be sure, but my theory is that those tools were designed around the old viewport back when the tools were part of NEX- and when when they were integrated into Maya, nobody at Autodesk noticed that they were broken in viewport 2.0.