Hello to everyone! I've seen there is a huge amount of insane works here, this is already an aptly-named challenge! I hope I have courage to finish this one. I started with a concept in Corel Painter, and made a rough start of the sculpt that I think I can already show. It's the first time I do a non-symmetrical model, but I think that to bring this concept to a good spot I have to work with less symmetry as possible.
My idea is to make a tree-like beast with sci-fi armor elements. There's a story behind this concept that I want to tell with my work in progress, to make it more interesting for you all
. Besides this, I'm thinking on a specific way for texturing, to make it more appealing. Let's see in the coming weeks how my progress is.
I want to thank you all for having a look at it and would appreciate any kind of comment or constructive criticism.
Have fun!
Replies
Here I show my progress with texturing in Substance Designer, and render in Marmoset Toolbag, not sure about the colors yet, and I'm trying also other texturing style (if it goes well, I'll show, hehe).
Now we go on the technical stuff
Modeling/sculpting and UV unwrapping: ZBrush
Texturing: Substance Designer and Substance Painter
Rendering: Marmoset Toolbag 2
Well, I have to thank the organization for this really good contest, and to say also that it has been very productive for me, to improve my abilities and explore ZBrush+Substance+Toolbag workflow further, which will be really useful for my future works.
I wish everyone had fun and good luck!
Beauty shot
Detail shot
Story shot
Wireframe
Texture sets