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Master of Graves - High Poly Character Sculpt (Feedback welcome!)

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Heyo guys! Just wanted to showcase a character/scene I've been working on and off on for a few weeks. I'm rather new to Zbrush and really wanted to push myself with this one, trying to work with a lot of details and learning new tricks. I've learnt loads with this and can't wait to apply it to new sculpts, but as such I would also LOVE some feedback and tips for things that I might have missed and/or failed at (anatomy for example)! OuO





Full Turnaround:
https://www.youtube.com/watch?v=uFkbZ4hMhZA

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  • Mitchellangelo
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    Mitchellangelo polycounter lvl 7
    WOW!!  If this is one your first ZBrush models you're already further than I was when I started with it.  I'm still new to anatomy myself, but I guess I can give you this.  I would just smooth out the transition between the deltoids and bicips.  They look just a little like shoulder pads than muscles.  I would just smooth them out on the side of the arm.  Also that's impressive that you used the Fiber Mesh for the hair!!  But something to keep in mind for next time, FiberMesh isn't usually used in gaming platforms (if you are preparing the model to be used in a game).
  • SkyInAPond
    WOW!!  If this is one your first ZBrush models you're already further than I was when I started with it.  I'm still new to anatomy myself, but I guess I can give you this.  I would just smooth out the transition between the deltoids and bicips.  They look just a little like shoulder pads than muscles.  I would just smooth them out on the side of the arm.  Also that's impressive that you used the Fiber Mesh for the hair!!  But something to keep in mind for next time, FiberMesh isn't usually used in gaming platforms (if you are preparing the model to be used in a game).
    Well, thank you very much! OuO I can totally see what you mean with the deltoids, thanks a bunch for that! And yes, the FiberMesh apporach is (unfortunately) not a viable option for game ready models. Games are what I intend my training for, so I will have to learn/get better at making hair with alpha planes! >uO Thanks for the feedback!
  • musashidan
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    musashidan high dynamic range
    Great start as a ZB novice :smile:  The anatomy is definitely letting you down atm. Push this a lot more and you will have a great character. I like the base also, but it sorely needs a gravestone or 2 considering this bloke's vocation.
  • SkyInAPond
    Cool, thanks! :) Anything with the anatomy that stands out especially much? I really want to get better, so if you have time, just lay it on me! ;)
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