Hi everyone!
There is so much information right here on the forums and I'm looking through it daily, but I was hoping someone could recommend me some books and other training materials about 3D modeling, specifically for games. I've been working in the games industry for almost a decade, but I'm completely self-taught and I know there are still huge holes in my repertoire. What I'm hoping is to find books that would cover everything from basic modeling to UV map optimization. I'm looking to polish my work pipeline and to learn more about the technical/theoretical side of things.
Thanks!
TLDR; Recommend your favourite books on advanced 3D modeling for games.
Replies