Hi everyone!
I've been learning to sculpt and wanted to take a shot at a character based on Alberto Camara's concept:
I really like how much personality comes through in his concept with such clean shapes and gesture. Hopefully I can capture the feeling of the character in my sculpt.
My current progress:
I started by shaping spheres to get some sort of base, and then slowly dynameshed pieces together to refine the form and transitions. I had some trouble with the legs so I moved away from a neutral pose to get the shape down in pose, and also get something going for the head. Now I'm working on the building up the clothing and accessories.
Let me know what you think, I'd really appreciate any feedback or advice!
Replies
Since last time, I built out all the accessories and refined the face. It was definitely tough since it was my first time making accessories, but there were so many for this character that I think I started to understand the workflow by the end. With the face, I couldn't really nail down something that truly matched the concept, so I eventually deviated and tried to just make something I was happy with.
My one nitpicky critique is that I think the body suit looks a bit strange on the butt, it sags a bit like a diaper and it's rather unflattering to the rest of your sculpt. I did a small paintover expanding the width and hugging the buns a bit more. Don't know if it helps, just an idea.
Comparing the original concept, I noticed more tension to the way she grips to her swords. The way she is holding them in the sculpt is more laid back, like she is leaning against a wall at a ranch and I wonder if this is intentional.
keep it up!
The only thing I could critic is that her eyes looks a bit weird ... maybe wider than it seems ons the concept...
But it's just my opinion. Great job so far ! keep going =D