I've made lots of progress since the last post! She has hair, eyelashes and boots now! I need to work on refining her soon, after finishing her belt. Just finishing up blocking it out now!
Currently working on building a fantasy castle scene, with some Scottish influences. First overall shot, blocking out the general shape of the castle in Unreal in comparison to the terrain that I generated using World Machine. I tried applying some textures to the blocks, but the cylinders wanted nothing to do with it.
The gate a little closer. There's quite a bit of stretched UVs going on and repetition, but the colors are pretty close to where I want them.
The angel statue has some interesting cracks going on that I think I want to replicate through the rest of the gate. I didn't want my castle to be entirely empty, so I started with a simple bedroom that I'm hoping to populate more as I go. I'm trying to figure out how to get my "modular" walls and floors to be more seamless. A different angle with some more lights to show off some of the stuff on the bed and door. I'm hoping as I figure this out, I can fill the castle with a few halls and rooms to make it more than just an empty shell.
Small update, I've got a tower mostly finished, along with a spiral staircase that you can just barely see peeking out of the door. Not sure what sort of door I want to pop in there, so leaving it off for the time being.
Couple more updates! My dragon's textures are coming along.
And! I finally managed to convince myself to get back to work on the exterior. So I have a desaturated red brick to add some contrast from all the gray tone.
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First overall shot, blocking out the general shape of the castle in Unreal in comparison to the terrain that I generated using World Machine. I tried applying some textures to the blocks, but the cylinders wanted nothing to do with it.
The gate a little closer. There's quite a bit of stretched UVs going on and repetition, but the colors are pretty close to where I want them.
The angel statue has some interesting cracks going on that I think I want to replicate through the rest of the gate.
I didn't want my castle to be entirely empty, so I started with a simple bedroom that I'm hoping to populate more as I go. I'm trying to figure out how to get my "modular" walls and floors to be more seamless.
A different angle with some more lights to show off some of the stuff on the bed and door. I'm hoping as I figure this out, I can fill the castle with a few halls and rooms to make it more than just an empty shell.
My dragon's textures are coming along.
And! I finally managed to convince myself to get back to work on the exterior. So I have a desaturated red brick to add some contrast from all the gray tone.
Pretty big progress from the last update! Many texture updates, buildings put in, landscape textured, and boats made.