Hey hey. Aspiring character artist / technical artist here. I come from a programming background, trying to make the switch in to the art department. My drawing has come a long way from where I started, and I can program just about anything. I have a lot of learning to do when it comes to 3d modeling, rigging, tool chain scripting, that kinda thing to have real technical artist chops.
Crits are more than welcome!
Starting stuff off with some character design work I did the other day:
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I have a more detailed post about it here, with links to the program and the github repo if you'd rather build it yourself.
I'm thinking of putting together some kind of 3D asset builder next. Maybe a thing that can put together buildings based on some prefab components, and save out the generated meshes and textures? Is that the sort of thing people would like to see in a Tech Artist portfolio?
Next up is to add the cloth wrap around the body of the hammer from the illustration, then textures/bump map. Then hopefully some really basic rigging and animation to have the sections at the sides of the hammer float about. I should probably also tuck in the ends of the wraps around the handles.
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