Hey what's up guys!
So I am trying to Detect when the player hits another physics object, I am able to detect when using the default 3rd person player class, but when I hook up a vehicle class blueprint in the same way I am unable to detect the contact. The goal of this is to be able to detect when the player touches/hits an actor then when the actor crosses a trigger volume to reset both the mesh and the player. I think it has something to do with the vehicle class of blueprint....but why? I plan on incorporating MP into this...so referencing the actual blueprint in the level might not be the right way to go, but any ideas or suggestions would be awesome!
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^^Third Person character
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^^^whole Blueprint
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^^vehicle Blueprint
Replies
2nd question, why are you trying to use a hit event when you want overlap/tough?
If it would be an that, then after that node, you can have a branch, and the input bool can be: another actor->class==your car. This should properly detect contact.
I am a bit confused by your 2nd question, The player (vehicle) would never overlap the ball (or am i thinking about this too literally?) I want to register when the player touches the ball. If i branch off from the overlap event trigger (which is tied to the trigger volume) then won't I trigger it when the player enters the trigger volume?