This is a great start. Can you show the texture flat? I think it could be improved by showing more wear on surfaces like the wheels and bumpers.
It looks like you might be using a tiled texture, rather than unique UVs, which prohibits you from adding unique wear and tear.
The sketchfab embed looks like it went wrong. When you use the Embed button on their site, you need to strip out all their code so it's just the plain https:// url, then click the Sketchfab button here and paste that url. We currently have a forum bug though, where when you edit a post it kills the embed.
I completely agree about adding more wear on the bumper plate and wheels. It could use some variation, as it looks quite homogeneous. I used a tiling texture for the main rust, I guess that's giving it that tiling effect. Do you have any suggestions on how to create that look without using a tiled texture? Yes, I did have a bit of trouble with Sketchfab, when I went to edit my post, it wouldn't appear in the same text box. Sorry about that! Thanks again!
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It looks like you might be using a tiled texture, rather than unique UVs, which prohibits you from adding unique wear and tear.
The sketchfab embed looks like it went wrong. When you use the Embed button on their site, you need to strip out all their code so it's just the plain https:// url, then click the Sketchfab button here and paste that url. We currently have a forum bug though, where when you edit a post it kills the embed.
Here are the textures:
Metallic
Ambient Occlusion
Roughness
Height
Normal
Base Color
I completely agree about adding more wear on the bumper plate and wheels. It could use some variation, as it looks quite homogeneous.
I used a tiling texture for the main rust, I guess that's giving it that tiling effect. Do you have any suggestions on how to create that look without using a tiled texture?
Yes, I did have a bit of trouble with Sketchfab, when I went to edit my post, it wouldn't appear in the same text box. Sorry about that!
Thanks again!