Ok, hi everyone, im coming here for help on last resort before going crazy on a normal baking process.
I'll be as clear as i can, I have a Low Triangulated mesh with a cage, both saved as fbx. I have a High poly mesh done on Zbrush and exported as Obj. Now when i input all the files in the correct slots in Xnormal, thats what im getting :
http://s23.postimg.org/vsfa6escb/Normal_normals.png
I was thinking of a cage issue so i checked everything ( unified normals, smoothing groups cleared, pivot set to origin, reset xfrom done ) . But either way i just keep getting the same result. Is there anything i'm doing wrong? I tried baking with quad meshes but its doing the same thing. When i do the baking on zbrush, i also have those weird rectangle shape that looks just like my low polygon topology .... .
I guess it must be a stupid thing but i really cant see what im doing wrong. I even tried with a higher subdivided low poly to see if the previous low poly was indeed to low to bake a correct normal, it improve things a bit but i still have those rectangle shape anyway, only smaller . Can someone help me on this one please ?
I have these two pictures showing the low and high in zbrush if it can help somehow :
http://s15.postimg.org/u4gmyffh7/Zbrush_High.jpg
http://s15.postimg.org/cjnb0syl7/ZBrush_Low.jpg
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Thanks again guys, have a nice day !