Hey all. This is probably a super basic question, but here I go. When I'm making a scene for a game engine (I'm using Unity), is it standard practice to make each prop I make have its own individual texture page, or to put many similar props on one single 1024x1024 page? I was taught it's best to cram as many textures for as many meshes as you can in one single page for the sake of efficiency , but now that I'm starting to get a lot of different props in my scene I find myself spending too much time searching for the right texture for it. Can anyone give me some advice? Thanks!
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I don't think one texture page for many props is the most efficient method... imagine loading a 1024x1024 texture for a single bolt that takes only 100 pixels!
When you group props it tends to be things of a similar nature rather than a mashup of random things.