Its really a simple question. How would you go about spawning weapons or objects onto a player during a animation. This really confusing me because what if its a pistol and it has its own mag and you have to take the mag out. Would you play both animation at the same time or is it a different pipeline? Any help I would much appreciate as I have gone through a lot of documentation(Source, Unreal, Unity) without any luck.
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So you can run at the same time reload a gun. The legs will be playing the running animation and your arms will do the reloading. Still, need a lot of animations.
Orient the gun rotation inside the game is engine specific and there is a lot of way to do this. The most common for objects that attach to character is TagPoints. You match bones orientation. Your gun needs a simple rig.