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FreakinFrank's portfolio & improvement topic

Hey everyone!

Thanks for stopping by and welcome to my little corner of polycount :)

Im a graduated 3D game art student from berlin and im currently in search of a job and thus, working on my portfolio :)


This thread is supposed to help me keep track of my work, feedback from other people, help me improve and keep my focus on working hard.


I’ll mostly be working on props but i’ll try to delve into environment and other things from time to time to expand my knowledge.


Critique, feedback and tips are greatly appreciated of course!



Here’s what i have so far:
1)
An all time classic, le basic barrel.
Done for physically based renderers, using 2k maps.


model

2)
A first try in painting textures by hand, had an incredibly hard time with this due to my limited knowledge of painting x) was more of an experiment and i had planned to do a whole scene. After this one tho, i didnt feel very confident of continueing painting right now.

model

3)
(Currently working on an axe, ran into some problems during the bakes, gonna update this section later!)
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