Hey, I am student, for BA Game art, currently in my third year, For the project I am modelling a character, a samurai.
Quixel suite is the program i am using to texture my model, their is a few screen shots to show how it looks so far, A classmate, questioned how i texture and telling me that i wasn't utilising properly.
The way i am texturing is using id maps and selecting the smart material on that id, with changes of colour, scale, intensity this is just base colours for now, till i work more detail with normals.
Cant really do much for masking layers since my pc cant handle quixel all to well.
But the matter at hand is i am asking for your opinions if i am doing it right.
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