Is it 3DS Max or Maya? I'm talking in context of big studios like Bioware,DICE,Ubisoft,Squeenix's studios etc
Also how many studios use or allow their artists to use blender if they're comfortable with it?
I'm asking this because i need to prioritize which suite to learn first,3DS Max or Maya,
I'm comfortable with blender and maya but not liking 3ds max so far.
Replies
as for blender i haven't tested this yet but since it's free and open source I would expect (!) to be able to bring my install to a workplace, get it past IT without troubles and be able to just work with it as long as I can demonstrate to everyone that scene assembly and collaboration with others is still being done in whatever they use officially.
in my experience it's only a problem if you are the guy who requires some license to be acquired. they often will comply after a bit of 'convincing' but you are from then on offcially a special snowflake in the eyes of the people there. much better if it costs nothing and can be flown in under the radar.
as far as blender that depends on the studio as well. I don't know of anyone I work with using blender
As for my personal opinion, I've used both Maya and 3ds Max, I've modeled in both of them, but I'd choose Maya anytime, I just feel like its workflow seems to be faster and there are more tools to play with, but that's just my personal experience, not facts.
From http://polycount.com/discussion/comment/2014285/#Comment_2014285
Learn both!