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[Paid] Looking for a procedural/experimental digital artist for a music visualization game

Love demoscene, procedural art, ShaderToy? Love music and music visualization? Love UX and interaction design? Enjoy games?

Procedural/experimental digital artist/animator/programmer/interaction designer wanted
for concept work for music visualization game. Remote work ok.

A small New York-based indie game team is looking for a digital artist/animator. The task is to (1) visually BRAINSTORM art and animator concepts for our mobile music game and then, optionally, (2) work with our team of Unity3D programmers to IMPLEMENT the concept. The game is currently at a playable prototype stage.

NOTE: You can apply for only the BRAINSTORM phase, or you can apply for both phases.

We're looking for someone with the aesthetics and technical skills to make stuff along the lines of the following references: 


These are NOT meant to indicate a specific art style but to give a sense of the kind of person we’re looking for. Fact is, we don’t know yet what specific art style we want. Figuring that out is part of this gig!

Technical skills to directly implement in Unity3D not required, but strong preferred.

If interested, please email Ien Cheng at ien@alum.mit.edu with:

1. Your portfolio/work examples

2. Your resume

3. Your hourly freelance rate

4. Pick one of the references above -- or anything really you like in a similar genre -- and say a sentence or two about what you find most impressive about it
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