Hiya! Did you happen to use any reference while working in substance designer? For example:
If you look closely at the image, you'll see that the wood floor has a sense of character about it. The wood grain had lots of detail, the coloring is very drastic, and even the dirt splotches have their own sense of character too.
Do your best to pull the sense of character from your reference and you'll see a great improvement in how unique your textures look. Try creating groupings of nodes for each characteristic, and then combine them all together. I think what you have here is a great start, good shapes and patterns, but picking out those characteristics and getting them in your work would be delicious.
Of course this is easier said than done, i'm still trying to perfect it myself, but what do you think?
If you look closely at the image, you'll see that the wood floor has a sense of character about it. The wood grain had lots of detail, the coloring is very drastic, and even the dirt splotches have their own sense of character too.
Do your best to pull the sense of character from your reference and you'll see a great improvement in how unique your textures look. Try creating groupings of nodes for each characteristic, and then combine them all together. I think what you have here is a great start, good shapes and patterns, but picking out those characteristics and getting them in your work would be delicious.
Of course this is easier said than done, i'm still trying to perfect it myself, but what do you think?
Good general advice, but OP's wood material is titled 'clean furnished wood' so I'm assuming he's going for more of a modern futniture/floor look
Replies
If you look closely at the image, you'll see that the wood floor has a sense of character about it. The wood grain had lots of detail, the coloring is very drastic, and even the dirt splotches have their own sense of character too.
Do your best to pull the sense of character from your reference and you'll see a great improvement in how unique your textures look. Try creating groupings of nodes for each characteristic, and then combine them all together. I think what you have here is a great start, good shapes and patterns, but picking out those characteristics and getting them in your work would be delicious.
Of course this is easier said than done, i'm still trying to perfect it myself, but what do you think?
Check out the videos by hugo beyer
http://previews.123rf.com/images/annaeremina/annaeremina1504/annaeremina150400076/38862239-old-dry-wood-planks-with-knots-and-cracks-close-up-Stock-Photo.jpg