Hi I recently completed a BB8 from star wars in 3ds max and photoshop. I would love some advice so i can apply it to future projects or edit this one! If you want the marmoset viewer or more angles head over to my artstation -
https://www.artstation.com/artwork/k2y8A![Image: https://us.v-cdn.net/5021068/uploads/editor/20/q3maruea18n8.png](https://us.v-cdn.net/5021068/uploads/editor/20/q3maruea18n8.png)
Thanks in advance everyone
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Replies
As for the dirt is up to you if you want to add it or not.
Depending on your workflow, I'd probably also add in some subtle details to enhance the realism in the roughness map (gloss for you?), that way you can still have it look relatively new/clean if you want, but subtle imperfections such as scratches, light dust, condensation, etc will shine in the light at certain angles. If you want to know what I mean, look at a furnished clean desk or a polymer/metal staight on, then look at it from a sharp angle perpendicular to the light. You'll pick up on a lot of details not 100% visible normally depending on how it's lit.
I'd also do another pass on the very thin lines on the droids face. Right now it looks like either a baking error or not enough resolution with the amount of jaggedness to it up close. Nailing that should help, since it's on the face and the eye will be naturally drawn to it a lot more. The placement of the orange strips on the face also seem to be slightly off in comparison to the ref provided. Since BB8 itself is composed of relatively simple large shapes, it's a little bit more important to really nail all of the decal work to sell the piece.
Hope that helps! Keep it up