This is a fun project I started today! I'm going to be making a 60's VW surf bus! I plan on having a lot of fun and loading a ton of character and personality into the bus! Here's what I have of the highpoly so far, I'm currently still adding the small details into the bus like the vents and door lines.
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one thing that looks weird to me is that there is a lot of rust above the bumper area but there is not much wear on the actual bumper. The caps on the wheels look a little too shiny and clean in my opinion, it makes them stand out quite a lot.
I would just add a little bit of geometry on the body right above the wheel so the edges of the mesh at this location are not too visible... more smoother. Instead of that that's looking nice.
Can't wait to see the final result.
- The van and surfboard are quite low poly. There are a lot of places where adding extra geometry would help with how the silhouette reads, smoothing etc. This is important when doing lowpoly work for curved areas of the mesh like the wheel area, the ceiling and the surfboard.
- I think it would be great if you modelled the interior of the vehicle. There is so much see-through glass and it looks, well, unfinished as it is now. Putting that extra time to depict the inside will make this model even more interesting. You can even play with storytelling; what sort of objects do these people carry? Are they on a long multimonth trip or just nipping out to catch some waves? All the little details will help with the overall impression of the model.
- I would spend a bit more time on the texturing side of things, look at vehicle reference and where the wear and tear happens. If you mirror textures avoid placing iconic details in places where they will be seen.
- The diorama itself is, in my opinion, a bit too large as its scale is making the vehicle look small in comparison.
It's a great piece and the advice above is to take it to further improve it!