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Crowdsmurf polycounter lvl 10
Hey everyone,

I'm working on a small environment inspired by these concepts by Abel Oroz and James Castillo (I don't know who the dog concept is from unfortunately).


It started out as an unlit handpainted project, but I ended up putting it in marmoset to practice lighting. Since both characters are fully rigged, the dream is now to put in Unreal 4, but that transition isn't going as smoothly as planned as UE4 is a bit too much for my current pc. So for now, I'll have to settle with marmoset 2.

Some sculpts and unlit maya screengrabs:



there's still a million things I wanna clean up on the textures, but I decided to start putting things in marmoset first, so here's what I got so far:



There's still quite a bit to do, but it's getting close to what I wanted to achieve. If you guys have any feedback , I'd love to hear it. Thanks!

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