Hello everyone it's been a long time from my first post here. I'd like to share some of my latest projects with you hoping to get some feedback. Hope you like it.
This is my latest project, I'm gonna post some older projects too next
All the materials and details are really top quality. The topology looks really nice & clean. There does seem to be something off about either the torso or arm length, though, and maybe the neck/traps are little long.
Also I understand that you're going for a moody noir look but it's a shame that the final scene lighting hides so much of the amazing details you've made.
Very creative model, texture , etc. Just to me final scene image and specially lighting could be better to show details and your effort much better. i like your marmoset engine render much more which show details much better!
nicely done assets but im not sure if the final image delivers enough. Its lacking in brightness, maybe the light source could be stronger - also some post god rays with this typical dust particles in the air would do nicely. The light on the wood on the right seems overblown but also dimmed down the same time which looks strange. Generally just a little bit of more exposure to reveal just a little more of the background seemed to help in my photoshop test too. Your black and white image reveals that there is way too much black and not enough lightness and contrast https://s-media-cache-ak0.pinimg.com/736x/14/69/23/146923250e06b2840b6e9070de8f46ca.jpg
Hm I tried a bit around, maybe more in that direction Also I just noticed your environment AO is way too strong. Its like darkness emerging from the foundations of the world - strong.
The props and scene overall look great, but if this scene is aimed towards a real time game environment there is a lot you could do to optimize your assets. They appear to have a ton of unneeded loops
Replies
There does seem to be something off about either the torso or arm length, though, and maybe the neck/traps are little long.
Also I understand that you're going for a moody noir look but it's a shame that the final scene lighting hides so much of the amazing details you've made.
Just to me final scene image and specially lighting could be better to show details and your effort much better. i like your marmoset engine render much more which show details much better!
some post god rays with this typical dust particles in the air would do nicely. The light on the wood on the right seems overblown but also dimmed down the same time which looks strange. Generally just a little bit of more exposure to reveal just a little more of the background seemed to help in my photoshop test too. Your black and white image reveals that there is way too much black and not enough lightness and contrast
https://s-media-cache-ak0.pinimg.com/736x/14/69/23/146923250e06b2840b6e9070de8f46ca.jpg
Hm I tried a bit around, maybe more in that direction
Also I just noticed your environment AO is way too strong. Its like darkness emerging from the foundations of the world - strong.