Here's the video. This is my first reel, and I'm by no means an experienced video editor, but I'm doing what I can to present my work in a polished fashion. Any feedback is appreciated!
Regarding the likeness sculpt, its pointless if you don't show at least one reference, don't texture it if its not gonna be done properly (same goes for hair), otherwise its just harming your work, the eyes following was kinda creepy but that's just my opinion. You should've done instead a 360º turntable showing the low poly model with the normal / displacement map, along the wireframe and a simple material.
Regardless of that, you've done a great work, the first 3 pieces are my favorites, I don't have input on the other ones as I'm not familiarized with Unity.
I hear you on the hair, but is there a problem with the texture as well?
I'll get the low-poly version rendered. I don't know why I didn't to add that.
By texture I mean mainly the diffuse, the texture has to be realistic (at least here, because you're aiming for realism in the model), otherwise just use a simple material, for example, I found this on a quick google search:
And there are hundreds and thousands of pictures like this, but in your case, if you wanna add a texture in your diffuse map, then pretty much you'd have to deliver something like this:
So my suggestion is either:
1.- Low poly model with normal or displacement map, showing wireframe, simple material or 2.- High poly model, simple material
Don't forget the references if you're gonna state that it is a likeness sculpt.
Replies
Regardless of that, you've done a great work, the first 3 pieces are my favorites, I don't have input on the other ones as I'm not familiarized with Unity.
I hear you on the hair, but is there a problem with the texture as well?
I'll get the low-poly version rendered. I don't know why I didn't to add that.
By texture I mean mainly the diffuse, the texture has to be realistic (at least here, because you're aiming for realism in the model), otherwise just use a simple material, for example, I found this on a quick google search:
And there are hundreds and thousands of pictures like this, but in your case, if you wanna add a texture in your diffuse map, then pretty much you'd have to deliver something like this:
So my suggestion is either:
1.- Low poly model with normal or displacement map, showing wireframe, simple material
or
2.- High poly model, simple material
Don't forget the references if you're gonna state that it is a likeness sculpt.