Hi,
Looking for feedback/guidance for where to go next on this one. I know it's not done but hoping someone here can point me in the direction of what to add/where to take it, or just provide general feedback.
I used xNormal for the high poly bake, Substance Painter for the texturing, and Marmoset for the render.
Replies
I also would bake in Substance Painter. The bakers work pretty good and its really fast. So you wont need to add an extra software.
Changed the reflection type to GGX which brings out the roughness values a bit more. I don't want to go too overboard with the damage and wear, I've got a bit on there already.
Then put the roughness map into the Microsurface (Gloss) slot and invert it.
An alternative would be to export the textures from SP with the PBR (Spec/Gloss) Template, then you can put the maps right into the correct slot.
btw. Nice work.
Your pictures are like 8 mb each and thats totally unnecessary.
Been tinkering around with this some more, added a bit more detail. I keep adding things then getting rid of them, which to me suggests it's done? Would love some feedback though, anything I can add/remove to crank it up a notch?