Hi
I am currently teaching an MA in game art and about to delve into modelling with subdivs.I have not used Smooth Proxy in a very long time but I was just wondering does anyone still use Smooth Proxy in Maya and also has open subdivs had any impact on modelling workflows ?
Thanks
Simon
Replies
and baking normalmaps from it... using it all the time...
Can you convert edge creasing to polygons ? I still think it's better to model the geometry.
Im not saying creasing is allways the best way to go but i use it more and more.
https://www.fxguide.com/featured/the-force-returns/
without that tool you loose track of what you are doing.
Creative sheep
I have found when convert from smooth mesh preview to polygons that it does not put in extra loops and respects the crease, good for Mudox and Zbrush too.
I teach game art and so the benefits of open subdiv and its adaptive mode are not a requirement at the moment but creasing is. I see A lot of students going crazy with edge loops and smoothing when sometimes just a nice bevel will do.
There is so much legacy in maya's toolset ,I just wanted to double check that no one was using the proxy modelling mode. I will stick to open subdivs and creasing + edge loops and not cover the smooth proxy.
Thanks for your input
Simon