I am a little late to the party but have slowly started archiving some of the stuff I have been lucky enough to work on, here at Blizzard. It will take me a while to get through these but I will update as I do. I am very fortunate to get to work with such a talented group of artists who teach and inspire me everyday. Thanks for looking.
I was fortunate to have the opportunity to do a concept for a Hearthstone card back for the release of Legacy of the Void. The Hearthstone team then used the concept to create something better than I could have imagined.
(Above) My Concept
(Below) Final image created by the Hearthstone Team.
Thank you for the kind words - Started to grab portrait animations and gif'in them up. Just the Overload so far. The first thing I made at Blizzard Jordan - Thanks PIXELPATRON - Most of the stuff currently up there is over 5 years old. Just lots of time. DETHLING - I think most of the hard surface, for the Liberty above, was poly modeled. The Liberty stuff was created years ago when I was mainly Zbrushing organic stuff. I may have done a trim line or 2 but if I did it was very little.
Added the Heroes of the Storm character select screen I got to create. I was fortunate enough to get the opportunity to create this asset for such an awesome game. The great sound, characters and amazing UI created by other Blizzard artists really make this screen come to life. I created all models, textures, lighting, animation and technical hookups for the game side functionality of the floor and background screen asset as well as character placement and hook ups for various character selection states.
broScience - Thanks for looking IlyaIvanovArt - Much appreciated pior - kind words coming from an art beast such as yourself Burpee - Thanks. I am surrounded by amazing artists all day, just trying to keep up. Lots more to come, just need to archive it all.
Added the StarCraft II WCS main menu takeover I created for the Finals at Blizzcon this year. When you load up the game this plays. The sound team did an amazing job on it.
Sage - That is very kind of you to say. I would not even know what I would have to contribute to the conversation. I don't think I have any techniques that are not already common knowledge
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I was fortunate to have the opportunity to do a concept for a Hearthstone card back for the release of Legacy of the Void. The Hearthstone team then used the concept to create something better than I could have imagined.
Were the hard surface parts done in zbrush or max/maya?
Jordan - Thanks
PIXELPATRON - Most of the stuff currently up there is over 5 years old. Just lots of time.
DETHLING - I think most of the hard surface, for the Liberty above, was poly modeled. The Liberty stuff was created years ago when I was mainly Zbrushing organic stuff. I may have done a trim line or 2 but if I did it was very little.
broScience - Thanks for looking
IlyaIvanovArt - Much appreciated
pior - kind words coming from an art beast such as yourself
Burpee - Thanks. I am surrounded by amazing artists all day, just trying to keep up. Lots more to come, just need to archive it all.
Sage - That is very kind of you to say. I would not even know what I would have to contribute to the conversation. I don't think I have any techniques that are not already common knowledge