Hi all!,
First time posting here, and the first time that i am modeling a character for a game.
posting here my current progress with the model (human female base mesh).
the main idea is to create a female (and male) base meshes and then make a variance of hairstyles, clothes and etc in order to create different characters.
I'll be happy to get crits & tips
thanks in advance!
Replies
Fixed some anatomical proportion mistakes, lowered polycount (4861 Tris), will be happy to get some crits from you guys!
thanks in advance.
will be happy to get any crits.
thanks in advance.
There is some weird bending in the knees
The heel is a lot higher than the ball of the foot, they should be at the same level. Also the feet look really long
The bottom part of her butt from the side view looks almost completely flat on the bottom
I would say maybe start over since you aren't that far a long, work really low poly at first to block out the forms and get a good block in, add loops only as needed and make sure that each edge/face counts, and again reference, reference, reference
Other than that I would also advise you to look at topology reference like this for instance
Right now you have a lot of polygons that don't contribute to the silhouette or the volume, and some inconsistent clamping of loops in some places that they are not needed.
Also keep in mind that designing two characters and different hairstyles and such is a very large task, depending on your motivation and time availability you may want to have shorter goals so you don't get discouraged along the way.