skadoo said: The way I see it, there are three options for this fork.1) This is a high poly (aka sculpt). You will be transferring the detail to a low poly model anyway so there is no real geo limit.2) This is a low poly. You don't have to model in all the details because they will be accounted for by the normal map.3) This is a "cinematic" model. Like a high poly, there is no real geo limit here so bevel away.Hope that helps.
Replies
1) This is a high poly (aka sculpt). You will be transferring the detail to a low poly model anyway so there is no real geo limit.
2) This is a low poly. You don't have to model in all the details because they will be accounted for by the normal map.
3) This is a "cinematic" model. Like a high poly, there is no real geo limit here so bevel away.
Hope that helps.