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Fork Modeling

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I managed to create a fork having a really smooth surface but I am having a problem, first of all here is the model: [img]http://i.imgur.com/gxK09z6.png[/img]
The thing is I want to add a detail which I want to bevel, but It ruins the curvature, now the solution from what I know is more geo but I mean look at the fork, its too high already in poly for a freaking fork, anyways, here are more pictures to describe my problem: [img]http://i.imgur.com/G0bWrEb.png[/img]
[img]http://i.imgur.com/EwVnGE7.png[/img]
[img]http://i.imgur.com/ICKepwi.png[/img]
[img]http://i.imgur.com/4mYNxl4.png[/img]

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  • skadoo
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    skadoo polycounter lvl 7
    The way I see it, there are three options for this fork.

    1) This is a high poly (aka sculpt). You will be transferring the detail to a low poly model anyway so there is no real geo limit.

    2) This is a low poly. You don't have to model in all the details because they will be accounted for by the normal map.

    3) This is a "cinematic" model. Like a high poly, there is no real geo limit here so bevel away.

    Hope that helps.
  • Gelatin
    skadoo said:
    The way I see it, there are three options for this fork.

    1) This is a high poly (aka sculpt). You will be transferring the detail to a low poly model anyway so there is no real geo limit.

    2) This is a low poly. You don't have to model in all the details because they will be accounted for by the normal map.

    3) This is a "cinematic" model. Like a high poly, there is no real geo limit here so bevel away.

    Hope that helps.
    Thank you for the advice

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