A freestyle design sculpt. I'm excited to move on and retopologise this sculpt and move into Maya for some finishing touches. I'd like to give him a massive shoulder pad, some fur around the neck and perhaps a cape to show some dominance.
It has been a while, my programming Job has taken up most of my year and a half and I'm trying to learn new things. Two new programs I'm trying to get used to is Blender and Z BrushCore. Here's a WIP I started mid last year been working on it on and off while trying to learn.
WIP
I've learnt some ways to use Blender to just get the Base Mesh and go back and forth Z BrushCore and Blender. Blender for the Base Meshing and blocky bits then off to Z Brush for refining then back to Blender again.
GunWitch WIP 1 Special Thanks to Moize Opel for letting me use his Concept Art - The GunWitch. This was my submission to the ArtStation Wild West Realtime Character Challenge, but I'll definitely continue polishing this.
Esper Leather Torso Belt WIP - Modelling Milestone
Extra Apparel for Esper
Note to self:
I completely forgot to take advantage of Shrinkwrap to do this. Spent soo much time moving verts. But I did learn how to use that Bezier Curve + Path objects to create the belts then convert them into meshes. I then had to do a bit of tweaking to fit a little more properly.
Replies
A freestyle design sculpt. I'm excited to move on and retopologise this sculpt and move into Maya for some finishing touches.
I'd like to give him a massive shoulder pad, some fur around the neck and perhaps a cape to show some dominance.
This is taking soooooooooo long.
Textures has some multiple colour schemes to choose from:
In Game walk and cloth test:
(I need to make the cloth feel more heavy)
Lastly here are the preview renders:
Esper Destorova
It has been a while, my programming Job has taken up most of my year and a half and I'm trying to learn new things.Two new programs I'm trying to get used to is Blender and Z BrushCore. Here's a WIP I started mid last year been working on it on and off while trying to learn.
WIP
I've learnt some ways to use Blender to just get the Base Mesh and go back and forth Z BrushCore and Blender.
Blender for the Base Meshing and blocky bits then off to Z Brush for refining then back to Blender again.
Special Thanks to Moize Opel for letting me use his Concept Art - The GunWitch.
This was my submission to the ArtStation Wild West Realtime Character Challenge, but I'll definitely continue polishing this.
ZBR-40 Mech WIP
Esper WIP
Retopo Milestone
Texture Milestone
Esper Leather Torso Belt WIP - Modelling Milestone
Extra Apparel for Esper
Futaba Fan Art Sculpt
Leather Torso Belts Final
Apparel object I plan to use for EsperRoyal Courtyard Clock Floor Decor
Prop environment object I plan to use for Garthos project (royal palace environment)Takodachis!
3D Printed (FDM), Post Processed and PaintedModelled in Blender
FDM 3D Printed with an old Cocoon Create Touch
Sanded and Primed
Base Coat Paint
Print Photos
The STL Files (5 Variations) can be downloaded here: https://cults3d.com/:1341634
The STL Files for this Futaba Sakura fan art sculpt can be downloaded here: https://cults3d.com/:1345916
Yanfei (Genshin Impact)
3D Print Fan ArtSTL Files are downloadable here: https://cults3d.com/:1347203
Textured Preview in Blender
Render Preview
Herrscher of Sentience (Honkai Impact 3rd)
STL Files can be obtained here: https://cults3d.com/:1437669