Hi Polycount! This might be a stupid question, but how do they come up with the little details for the high poly models to bake on low poly? I have trouble adding little detail like those shown in the picture for my models. What's their inspiration?
Thanks.
Replies
- Modeled (or sculpted) in to the high poly
- Floaters modeled on top of the high poly
- Added in a regular PS or other image editing program after baking, such as Substance Painter/Designer or Quixel Suite (NDO)
With the last method they're usually combined with the baked normals. This is a great plugin to combine normals:
http://vincentcallebaut.com/CombineNormal.html
Does the combine normal work with PS cc ?
https://www.youtube.com/watch?v=gNMSqkfOenI
I am developing one of those tools to paint details into the normal map. You can check it out at PixaFlux.com.
This is a post I made yesterday about the new Free Beta Version.
And a YouTube video that explains what it is and how it works.
https://www.youtube.com/watch?v=3NN777CafGw
Cheers!