Hi all,
according to Akin Bilgic´s accurate way to displace, i always used this method but always had the feeling that it is not exactly the same thing as my sculpt.
I downloaded his musician test head and exported the base mesh and the displacment map in zbrush like he is mentioning it in his tutorial.
my outcome:
after i followed his tutorial steps like i always did, seems to be oke BUT! there are some wrinkels, stratching over the whole face i guess.
Looks like this. (marked stratching with blue :I )
export settings/zbrush
stretched wrinkels in blue after a test render in vray /1light.
you can find the ztl tool on his hp at the bottom if u want to test for yourself.
http://www.cggallery.com/#tutorialscant imagin how much this would help me. So thanks for reading and trying to help me.
thx
Replies
anyone?
http://www.catb.org/esr/faqs/smart-questions.html#bespecific
Also u can see his outcome in his gallery.
So all in all i should get the same result like he did but mine is stratched. Not in depth but in width, so all wrinkels arent tight or overlaping but wide and stratched.
In 3ds max u can set your displacment map hight and depth settings to lowest and highest. If u set this to like 100 and -100 vray is searching for the highest amount itself, as result this takes a bit longer to render. I tested that before.
Its something else, thats why i set my title this way because i havent seen this on any thread ever. Its a Displacment problem yes but not the one you would expect by not reading my problem.
but thx eric your always here and telling me how terrible my threads are.
This is definitely about displacement and definitely about stretching, two words that would help experienced people find your thread.
People generally won't go thru a tutorial themselves just to find an answer for someone. Provide more information in your post, and it will help you get answers.
For example, did the author render in 3ds Max? Exactly the same method as you? First image is Zbrush, not Max, so I would usually expect different results if trying to duplicate it in another software.
I'm trying to help you. But if you're going to be passive-aggressive, I'll just pass.
Secondly i will provide all information i can or is asked for.
The author made a list using zbrush or mudbox and various applications for rendering with vray and also for arnold.
I tried to show my settings in both programs.
I followed his tutorial and also tried some diffrent methods myself with the same result.
I thought it is a better way to just talk less and provide the link, where all is explained well and better then i can. Because if someone knows the author he probably knows his site and this tutorial. Btw nobody has to go through the tutorial, its just the only one i could find which had the information i needed.
Every way from zbrush to 3ds max or at least settings for 3ds max would also be much appreciated.
Second i just cant explain that good language wise, and dont want to spam so much about akin belgic, because he is probably not the only guy in the world who can use a vray displacment mod in 3ds max the correct way. But atm it is the only guy i know who has made a tutorial which leads in the correct way and isnt 10years old.
I try to change my thread name with something more familar to displacment problems.
edit: changed title. Lets see.
Good thread title. Hope someone helps with a solution. I wish I could help directly with the problem but I can't.
Oh, it would also help to provide software versions, since Max/Zbrush/V-Ray all have bugs particular to each version.
Did you try contacting the tutorial author?
thx i hope that 2.
version info:
Using zbrush 4r5 max2015 and vray 3.0+ depends on location but i guess its new enough to do the job .
No i dont use and have maya :S
Indeed i messaged akin bilgic (the author) for help but i guess he is 2 busy for something nubish like that and dont have time to respond. This happens alot but i cant to more then ask.
No problem if u dont know any solution. U cant know everything and therefore the internet was created. To communicate with others over long distances and share/connect idears and informations.
;D
Dont know what exactly zbrush does there but seems to be a problem on the zbrush site. Never expected that :O.
Well again for everyone who runs into the same Problem, try to creat the displacment map from another application to check that out.