An alien beast evolved in an extremely dangerous Jurassic environment. They are the most evolved human creatures on that planet. On their evolution they adapted a thick skin pattern covering most of their body with incandescence properties that is both protective and communicative. The planet is so hostile they are willing to move to planets with advanced civilizations to earn their lives in exchange for heavy-duty work. They get trained to work with technological tools to build the biggest structure blocks. Sometimes they fall in love with a human woman and their conflicts and relationships create all kind of controversies.
Any comments are welcome!
Replies
~ All the best!
Still more work to do like create some nails, rework on some muscles and work on the horns.
Initial costume design. Created in Maya an imported to ZBrush. It needs a big tool with some wire connection to the suit, maybe a rotating tool. I want to work on the helmet to add more technology. In general there is a lot more detail to add and more design to do. The hair needs more work and separate fibers... Just a WiP update!
I included in my scene the pedestal, a machine, a tool and a piece of metal. The piece of metal is a cut the beast just made from a metal structure and it shows the precision of the cut and how hot the metal is. The beast uses the tool with his left hand. The machine, the tool and the metal are part of the beast and are included in the 100K polygons.
Right now I am rigging the character to create the pose. It is a simple setup for the pose so I won't spend to much time here. Also I am finishing the normals in ZBrush and I did not included any in this update because I was retopologizing most of the geometry.
These layouts include everything but the pedestal that is shown in the next image. So I am using all textures allowed for this contest.
Final images:
Still there is a lot to improve on my work. Many things where rushed even with one more week to finish! This is one more image with some improvements and changes. Maybe I did not mentioned but I used all textures allowed up to 4K for the character and I used just procedurals for the pedestal. I used Mental Ray in Maya with SSS for the skin and global illumination mixed with 2 directional lights, and 2 area lights.
I wish the best for everybody, it is amazing to participate in a contest like this one. Thank you Polycount and Allegorithmic!
I fix some problems and more things appear. Veins are off, the texture on the left wrist is broken. And some normals are still inverted. I will try to fix these and also add the hair.