Hey guys, I've modeled a flintlock grenade launcher and baked normals. I'm in the texturing phase in Substance Painter and need some fresh eyes to look at my model. Here it what I have so far with 2K textures.
Note: There's no AO or shadows yet so the model might look flat in SP viewport. Also don't mind the normal map triangulation artifacts on some parts, I baked in XNormal and it looks perfect in MT2 but not in SP
![](http://i64.tinypic.com/2rxtp2o.jpg)
![](http://i63.tinypic.com/nbaiiu.jpg)
![](http://i65.tinypic.com/29mq5g9.png)
![Image: http://i63.tinypic.com/2mzlhzb.png](http://i63.tinypic.com/2mzlhzb.png)
(UV map with albedo text.)
Replies
But I might be wrong but don't you lose too much UV space right now ? I mean everything is so spaced ?