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Flintlock Grenade Launcher; Need C&C for texture WIP

polycounter lvl 7
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mrgesy polycounter lvl 7
Hey guys, I've modeled a flintlock grenade launcher and baked normals. I'm in the texturing phase in Substance Painter and need some fresh eyes to look at my model. Here it what I have so far with 2K textures.

Note: There's no AO or shadows yet so the model might look flat in SP viewport. Also don't mind the normal map triangulation artifacts on some parts, I baked in XNormal and it looks perfect in MT2 but not in SP







(UV map with albedo text.)


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