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Answered: Padding recommendation for input maps DDO

interpolator
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Prime8 interpolator
Hi Quixeler!

Even though I'm using the Suite for some time now I'm still not 100% sure about the best padding for the input maps.

I used to use maximum padding, means the empty space between uv islands is completely filled with padding, however that introduced some problems with certain dynamask settings to bleed. I guess that this results from normal map padding creating strong curvature in the generate curvature map.

On my last project I used none or very narrow padding, which worked good in DDO, but I had to add the padding manually on the exported maps, I would like to avoid that additional step.

Some recommendation would be awesome.

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