So I started working out a project to re-work and update d0g from Half-Life 2 a few days before the competition was announced. The idea is to make d0g's parts functional, update the design a bit where needed and eventually get the parts 3D printed to make a action-figure of him. To start with I'm going to take d0g to the game ready for this competition and then afterwards set it up for 3D printing
I've only done a little bit so far, the large arm has always confused me and never seemed to make much sense so that's the main bit I want to update.
ref:
quick sketches:
I'm going to work on the claws by themselves tomorrow. If anyone has any crit or feedback along the way I'd love to hear it!
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Made some progress on the portrait. Going to need to learn some hardsurface rigging
Still not certain about the overall design