Hi,
the more you work with the programs, the more errors you run in.
While my mesh is perfectly fine in zbrush as you can see at the bottom, it isnt anymore after i export it to 3ds max.
In 3ds Max it breaks apart all islands. In Zbrush i tried to export with the MRG(merge) button and without.
Unfortunately it did not work.
I export with multimap exporter.
uvs in zbrush not broken.
broken uvs after importing.
all help is needed and welcome.
Replies
I did that before but the problem is that whenever i creat something like displacment map and export the map+base mesh. Zbrush creats the displacment map with the unwelded uvs. When i weld the uvs in 3ds max after that, the displacment map does not perfectly line up anymore with the welded uvs.