Hello Polycounters!
I opened this thread for the sake of progress tracking. I will get this model ready for game engine after I finish the sculpt. After that I will texture it and it is done!
Opened for comments & critiques. I did not think of starting a thread up until this point, sadly I do not have any early WIPs of it. Everything is started from scratch, no base meshes in case anyone is curious about that.
PS.
Some details are missing because ZBrush surface noise does stretching and I cant fight it, so I will just do that when I get to texturing (example - that "robe" hanging from the back of his helmet will be chainmail and there will be chainmail on few more places.)
More to come. Cheers!
Replies
C&C welcome.
Thanks for the critique!
His bones could use some stains and scratches on them, and I'd suggest giving his helmet the same treatment as his breastplate.
Aside from that, the model is very good. Like Jose, I feel like the arms might be short? But that could just be because I'm not used to seeing people without their flesh on.
Nice work on the blood spatter.
Appreciate it!!