Right off the bat, change the font in the video. It's hard to read.
3 walk cycles on a reel is overkill. You need 1, max. But all 3 could use some polish. You have a lot of weird curves going on, where it seems like body parts are hitting a wall and bouncing back. It gives your walks a jolty look, as opposed to a nice smooth, slow in / slow out type of run, the type you would see when someone is changing the direction of their limbs. And 10 seconds for each run is WAY too long. Your runs should loop max 4 times.
The staff dude. Probably your best piece, but still needs polish. at 0:47, he goes up on one leg, but when he comes down, he's off-balance. takes too long for his foot to come down. then that final hit on the ground is too slow. As for the camera, get rid of it. If the camera isn't adding anything to your animation, don't use one. Right now it's just a distraction. Especially when he jumps up in the air. A static cam will show off your animation better.
Your dialog shot. Not a bad start, but over all, it feels very evenly paced. Movements that would normally be quick in real life, like turning your head to prove someone wrong, are coming across as sluggish. The pose choices could be improved, but mostly, the biggest thing affecting this shot is your timing and spacing. Push your timing more. Take frames out. Put them in. Push it further than you`re comfortable with then pull it back when need be. But Im willing to bet a timing pass would do this piece wonders.
You`re definitely on the right path. Please don't take this crit the wrong way. Just trying to point you in the right direction. You have potential. Keep pushing!
Replies
Right off the bat, change the font in the video. It's hard to read.
3 walk cycles on a reel is overkill. You need 1, max. But all 3 could use some polish. You have a lot of weird curves going on, where it seems like body parts are hitting a wall and bouncing back. It gives your walks a jolty look, as opposed to a nice smooth, slow in / slow out type of run, the type you would see when someone is changing the direction of their limbs. And 10 seconds for each run is WAY too long. Your runs should loop max 4 times.
The staff dude. Probably your best piece, but still needs polish. at 0:47, he goes up on one leg, but when he comes down, he's off-balance. takes too long for his foot to come down. then that final hit on the ground is too slow. As for the camera, get rid of it. If the camera isn't adding anything to your animation, don't use one. Right now it's just a distraction. Especially when he jumps up in the air. A static cam will show off your animation better.
Your dialog shot. Not a bad start, but over all, it feels very evenly paced. Movements that would normally be quick in real life, like turning your head to prove someone wrong, are coming across as sluggish. The pose choices could be improved, but mostly, the biggest thing affecting this shot is your timing and spacing. Push your timing more. Take frames out. Put them in. Push it further than you`re comfortable with then pull it back when need be. But Im willing to bet a timing pass would do this piece wonders.
You`re definitely on the right path. Please don't take this crit the wrong way. Just trying to point you in the right direction. You have potential. Keep pushing!