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baking problem in SP

christopheduron
polycounter lvl 2
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christopheduron polycounter lvl 2
Hello guys,

I've been working working on a character and i've finally come to the texturing stage. The character consists of 3 different texturesets being the character itself, his hair and his eyes.

I started to bake the textures of his hair and i didn't encounter any problem here. When i turned to the character and tried to bake his textures i keep getting this error message:

[Scene 3D] Failed to load 3D scene.
bad allocation
[Baking] Baking failed (Normal Map from Mesh)
[HighPolyMesh] Unable to load scene from Url 'file:///D:/Program Files (x86)/Steam/SteamApps/common/CRYENGINE/GameSDK/Objects/christopheduron/objects/character_rigged/character_hp.FBX'
[Baking] Baking failed

I doubt the fault lies with me since i managed to bake the normal map needed for putting it in Cryengine using Xnormal. This normalmap turned out perfect and it's created with the same hp, lp and cage models.

I've had this problem once before and i fixed it without knowing how :s... Is it possible that the SP high poly model has to be limited to a certain ammount of polys? My high poly of the character is about 14 million triangles.

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