Is there going to be a Vray for Maya tutorial? I'm confused about some of the export maps. Once map are exported, you get Albedo, Gloss, normal and bump. Albedo is Diffuse, gloss is gloss, but normal and bump can't get togheter, unless using a VraybumpMtl. In that case which one is on top? Also, visually they don't look the same as 3DO.
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This is an example of the setup used by some of our artists at Quixel. The bump map shouldn't exist unless you've created a Bump channel within the Suite. You can use nDo to convert the bump to normals and overlay that on your normal map to get both maps to work together, if you'd like.
In regards to a tutorial, I believe there may be one in the future.