I guess there are two ways I see of going about my portfolio pieces. I high/low poly using displacement/normal maps/ets on the low poly and show the poly count on the images of finished assets or I just keep it high poly and render out finished pieces off that using raytracing methodes since people are just looking at images anyways?
Of course I can do either and include a few examples of highly detailed low poly models (just to show I can do it) but maybe for the bulk of the portfolio, I just focus on good looking images?
thanks in advance!
Replies
For high poly sculpt, show them as is. Render them out with grey shader.
any reason to use unreal over unity? or is it basically the same and just personal preference
also how do I show that its in engine? Just maybe a little txt in the image or video? you guys got any links to good starting portfolios that are doing this?
THANKS AGAIN! you guys are awesome