I had been working on this for about 2 weeks in zbrush and Maya, now that i started the texturing, it just has the base textures (it still needs some wear and tear) i feel like something is missing but i dont know what, it doesn't look how i imagined, it looks kind of plain. what could i do to improve it?
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Just my two cents, but i'd try to get the whole thing to read as a defined character before going into the small details and texturing stage.
Good luck!
You have some details like creases and folds on his hands that are very restricted,
that depends on your concept of course but even if the silhouette should be simple I think those details should expand and blend more.
Also, the lower part of the head doesn't read well, at least to me, I can't tell what it is.
Waiting to see where you go with this, you got some good stuff going on, keep at it!
what do you think?
Any feedback and critiques would be appreciated.
You have a lot of scratches in the texture that are seemingly all over the surfaces in equal distribution and all evenly weighted. IMO take all that stuff out, go back to flat colors, then move on to texture overlays, then move on to putting in specific details by hand based on reference.